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<title>Ray Kiln</title><subtitle>New Metal shaders, fired fresh.</subtitle><link href="https://www.raykiln.dev/feed.xml" rel="self"/><link href="https://www.raykiln.dev/"/><id>https://www.raykiln.dev/</id><updated>2026-10-10T00:00:00Z</updated><author><name>Pablo Miranda</name></author>
<entry><title>Molten Metaballs</title><link href="https://www.raykiln.dev/episode-06-molten-metaballs/"/><id>https://www.raykiln.dev/episode-06-molten-metaballs/</id><updated>2026-10-10T00:00:00Z</updated><summary>Blobs of molten metal drifting over a kiln floor and melting into each other wherever they meet, with soft-edged shadows, creases darkened by ambient occlusion, and a sound in which every blob sings as it starts to melt.</summary><category term="3D Scenes" scheme="https://www.raykiln.dev/topic/"/><category term="Fragment" scheme="https://www.raykiln.dev/category/"/><category term="raymarching" scheme="https://www.raykiln.dev/tag/"/><category term="signed distance fields" scheme="https://www.raykiln.dev/tag/"/><category term="smooth minimum" scheme="https://www.raykiln.dev/tag/"/><category term="metaballs" scheme="https://www.raykiln.dev/tag/"/><category term="soft shadows" scheme="https://www.raykiln.dev/tag/"/><category term="ambient occlusion" scheme="https://www.raykiln.dev/tag/"/><category term="procedural sound" scheme="https://www.raykiln.dev/tag/"/></entry>
<entry><title>Cracked Clay</title><link href="https://www.raykiln.dev/episode-05-cracked-clay/"/><id>https://www.raykiln.dev/episode-05-cracked-clay/</id><updated>2026-10-09T00:00:00Z</updated><summary>A floor of drying clay split into pieces by Voronoi cells, the fire glowing through the cracks, the pieces lit by a lamp that circles them, and a crackle in the sound built the same way the cells are.</summary><category term="Noise &amp; Texture" scheme="https://www.raykiln.dev/topic/"/><category term="Fragment" scheme="https://www.raykiln.dev/category/"/><category term="voronoi" scheme="https://www.raykiln.dev/tag/"/><category term="cellular noise" scheme="https://www.raykiln.dev/tag/"/><category term="bump mapping" scheme="https://www.raykiln.dev/tag/"/><category term="lighting" scheme="https://www.raykiln.dev/tag/"/><category term="procedural sound" scheme="https://www.raykiln.dev/tag/"/></entry>
<entry><title>Kaleidoscope</title><link href="https://www.raykiln.dev/episode-04-kaleidoscope/"/><id>https://www.raykiln.dev/episode-04-kaleidoscope/</id><updated>2026-10-07T00:00:00Z</updated><summary>A few glowing shapes drifting through one thin wedge of the screen, repeated and mirrored around the centre like coloured glass in a kaleidoscope, with a pattern of notes that the right ear hears in a mirror.</summary><category term="Shapes &amp; Symmetry" scheme="https://www.raykiln.dev/topic/"/><category term="Fragment" scheme="https://www.raykiln.dev/category/"/><category term="polar coordinates" scheme="https://www.raykiln.dev/tag/"/><category term="kaleidoscope" scheme="https://www.raykiln.dev/tag/"/><category term="symmetry" scheme="https://www.raykiln.dev/tag/"/><category term="signed distance fields" scheme="https://www.raykiln.dev/tag/"/><category term="procedural sound" scheme="https://www.raykiln.dev/tag/"/></entry>
<entry><title>Floating 3D Scene</title><link href="https://www.raykiln.dev/episode-03-floating-3d-scene/"/><id>https://www.raykiln.dev/episode-03-floating-3d-scene/</id><updated>2026-10-06T00:00:00Z</updated><summary>A sphere, a ring and a tumbling box floating in the dark, drawn by marching a ray through every pixel and lit by which way each surface faces, with a chord in which every shape has a voice.</summary><category term="3D Scenes" scheme="https://www.raykiln.dev/topic/"/><category term="Fragment" scheme="https://www.raykiln.dev/category/"/><category term="raymarching" scheme="https://www.raykiln.dev/tag/"/><category term="signed distance fields" scheme="https://www.raykiln.dev/tag/"/><category term="normals" scheme="https://www.raykiln.dev/tag/"/><category term="lighting" scheme="https://www.raykiln.dev/tag/"/><category term="procedural sound" scheme="https://www.raykiln.dev/tag/"/></entry>
<entry><title>Morphing Shapes</title><link href="https://www.raykiln.dev/episode-02-morphing-shapes/"/><id>https://www.raykiln.dev/episode-02-morphing-shapes/</id><updated>2026-10-04T00:00:00Z</updated><summary>A circle, a box and a triangle drawn only from their distance functions, morphing into each other while three small circles orbit and melt into them, with a chord whose wave changes shape with the picture.</summary><category term="Shapes &amp; Symmetry" scheme="https://www.raykiln.dev/topic/"/><category term="Fragment" scheme="https://www.raykiln.dev/category/"/><category term="signed distance fields" scheme="https://www.raykiln.dev/tag/"/><category term="smooth minimum" scheme="https://www.raykiln.dev/tag/"/><category term="morphing" scheme="https://www.raykiln.dev/tag/"/><category term="procedural sound" scheme="https://www.raykiln.dev/tag/"/></entry>
<entry><title>Flowing Color Field</title><link href="https://www.raykiln.dev/episode-01-flowing-color-field/"/><id>https://www.raykiln.dev/episode-01-flowing-color-field/</id><updated>2026-09-30T00:00:00Z</updated><summary>A field of noise folded over itself and run through a kiln-heat palette, with a pad and wind generated by the same shader.</summary><category term="Noise &amp; Texture" scheme="https://www.raykiln.dev/topic/"/><category term="Fragment" scheme="https://www.raykiln.dev/category/"/><category term="noise" scheme="https://www.raykiln.dev/tag/"/><category term="domain warping" scheme="https://www.raykiln.dev/tag/"/><category term="procedural sound" scheme="https://www.raykiln.dev/tag/"/></entry>
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