#bump mapping
Lighting a surface as if it had a height to it, without changing its shape. The slope of the height gives a normal for each point, and the light is worked out from that normal, so a flat picture looks raised and carved.
1 shader
Lighting a surface as if it had a height to it, without changing its shape. The slope of the height gives a normal for each point, and the light is worked out from that normal, so a flat picture looks raised and carved.
1 shader