#domain warping
Shifting each point's coordinates by an amount read from noise, then reading noise (or anything else) at the shifted spot. The picture becomes noise of noise, and it swirls and flows like liquid or smoke.
1 shader
Shifting each point's coordinates by an amount read from noise, then reading noise (or anything else) at the shifted spot. The picture becomes noise of noise, and it swirls and flows like liquid or smoke.
1 shader