#procedural sound
Sound computed by a formula for every moment, rather than played from a recording. Each Ray Kiln shader has a sound function that returns the stereo sample at time t, and it runs on the graphics chip like the picture.
6 shaders

Shader 06 · 3D Scenes
Molten Metaballs
3D smooth blending, soft shadows, ambient occlusion

Shader 05 · Noise & Texture
Cracked Clay
Voronoi noise, cell edges, bump lighting

Shader 04 · Shapes & Symmetry
Kaleidoscope
Polar coordinates, angular repetition, mirror folds

Shader 03 · 3D Scenes
Floating 3D Scene
Raymarching, normals, basic lighting

Shader 02 · Shapes & Symmetry
Morphing Shapes
2D signed distance fields and smooth blending

Shader 01 · Noise & Texture
Flowing Color Field
Coordinates, time, noise, color palettes