#signed distance fields
A shape described by a function that gives, for any point, the distance to its edge: negative inside, zero on the edge, positive outside. Shapes made this way are easy to blend, round off, repeat and outline.
4 shaders

Shader 06 · 3D Scenes
Molten Metaballs
3D smooth blending, soft shadows, ambient occlusion

Shader 04 · Shapes & Symmetry
Kaleidoscope
Polar coordinates, angular repetition, mirror folds

Shader 03 · 3D Scenes
Floating 3D Scene
Raymarching, normals, basic lighting

Shader 02 · Shapes & Symmetry
Morphing Shapes
2D signed distance fields and smooth blending