#smooth minimum
Like min, but where two values are close it pulls the result below both of them. Applied to two distance fields, the shapes melt into one another with a smooth neck instead of meeting at a crease.
2 shaders
Like min, but where two values are close it pulls the result below both of them. Applied to two distance fields, the shapes melt into one another with a smooth neck instead of meeting at a crease.
2 shaders